51. You are 3d20 gp poorer. You are now: Roll 1d6- 1= green and slimey, 2 = 1/10 your original size, 3 = a toad, 4 = covered entirely in fur, 5 = walking around on giant chicken feet, 6 = modular (Your body parts are all easily removable but can be harmlessly snapped back into place. Charisma is likewise reduced by 0, 1 or 4. You wake up in your bed. Waiting for you on the table are a warm pot of tea, 4d10gp in a bag, and a ‘Thank you’ note. You wake up in a temple naked behind the altar. You wake up in the office of the dean of the local bardic college. 03-04: For the next minute, you can see any invisible creature if you have line of sight to it. Alcoholic []. Waiting for you on the table are a warm pot of tea, 4d10gp in a bag, and a ‘Thank you’ note. Watered = It's watered down, requires 2 to gain 1 level of intoxication. Take the cost of your armor type (non-magical), multiply it by 1d4. Druids are one of the most popular class choices in Dungeons & Dragons, and their subclasses make for some outstanding diversity in roleplaying and combat.How you choose to play can shift radically depending on which Circle your druid chooses to … I didn't realize anyone was even using it. As soon as you stir, they scatter, leaving behind what appears to be a tiny altar with offerings of bread crust and cheese crumbles. Conditions alter a creature’s capabilities in a variety of ways and can arise as a result of a spell, a class feature, a monster’s attack, or other effect. You are wearing war paint and a bandana. Looks like it was amateur night. My personal favorite is 11-13 -- better get to work on that reincarnation table. Roll. I would go with fixable by mending, but the parts follow you around like Thing from the Addams Family until then. In the confessional. Along with the room service breakfast of caviar and sparkling wine comes the bill. In your bed is a sleeping pig. Preparing the brew requires 1 hour and a herbalism kit check (see the DC below). Your left ass cheek hurts. You wake up in your bed. Wisdom is reduced by 1, 4 or 7 respectively. 53-54 but it has consequences - the players engage less. A drunken master sways, tottering on unsteady feet, to present what seems like an incompetent combatant who proves frustrating to engage. 5. You wake up in an alley. 51-52: A spectral shield hovers near you for the next minute, granting you a +2 bonus to AC and immunity to Magic Missile. You'll be welcomed in most places around here. ... “Being drunk keeps me sane.” ... Buy the D&D 5th Edition Rules. 6. Where is the 5e one located? You are wearing a full face of makeup and there are 1d4 gp on the nightstand. Don't drink the Red Ale from the Cornish Hen Tavern. You wake up in a strange bed with no one, but there is a scent of long rotting flesh coming from under the mattress. She cant serve you drinks or food right now because she has to feed her cats first. This flat iron rod has a button on one end. As described in mxyzplk’s answer, there are separate, general-purpose rules for alcohol in Arms & Equipment Guide, a 3.0e book that you can use in a D&D 3.5e game. The table in DMG is starting to get a little repetitive for us, so I put together this expanded version of the carousing table. I’ve put together some tables that provide results on a 1, or in my case, two 1s coming up on a attack roll with advantage or disadvantage. Some are fun, some are... less fun, but they all have their own ways of being interesting... or not. Next to you is a complete stranger. You are covered in dirt and mud. Does that knight really think that he can defeat the dragon and the witch alone? You are holding a whip. In your bed, there are 2d4 sleeping prostitutes. You are wearing a heavy full-body suit made from the skin of a bear. The Not-so-common Drunk []. A few weeks ago, I was playing in my usual 5e game and as often happens, we all ended up rolling on the provided carousing table to find out what kind of drunken nonsense our irresponsible and morally questionable characters got into. 5e rules state that drunk=poisoned. Why that would be I do not know. You wake up in a cozy bed in the groundskeeper’s cottage on a wealthy noble’s estate. She is about to receive twins. If you fail a couple of saves more or go way over the allowed number of drinks, you pass out. Your clothing is in a pile in the corner and you don’t know where the g-string came from, but you have an extra 2d10 cp and a token of admiration from an influential NPC. You wake up in a sumptuous bed in a beautiful hotel. As has been said DC 10 +1 per drink is good for social drinking, like drinks at the palace. If you fail, the ingredients are lost. Two gap-toothed yokels are leering down at you. In the center is a crudely drawn summoning circle ringed with the remains of black candles. Nobody knows what to do. What happens if you roll a 6, but don't reassemble in time? 1 Drunken Master 1.1 Becoming a Drunken Master 1.1.1 Class Features 1.2 Campaign Information 1.2.1 Playing a Drunken Master 1.2.2 Drunken Masters in the World 1.2.3 Drunken Master Lore 1.2.4 Drunken Masters in the Game Sometimes, a man suffers or sees an event so terrible, all he can do is start … Like most habitations in Oeble, that particular tenement had been built for humans, and smaller residents coped with the resulting awkwardness as bes t they could. Looks like it was amateur night. Their fair hair has a tendency to stick out in every direction, as if expressing the gnomes insatiable interest in everything around. potion works, but you are drunk (-8 dex, -3 saves) for 1d6 hours. Her favorite topiary has been re-shaped into a crude likeness of a penis. Outside, you hear the sounds of a funeral service. 1d6 hobos are wearing 1d6 articles of your clothing. 03-04: For the next minute, you can see any invisible creature if you have line of sight to it. Press J to jump to the feed. You wake up in an alley. The statues are all wearing various articles of your clothing. Hi all, I am playing POA with my group and tonight they are having a feast with the Feathergale Knights. Nah, I'm just kidding. But like all versions of D&D, it's not perfect. If your campaign has a strong horror theme, you might want to use madness as a way to reinforce that theme, emphasizing the extraordinarily horrific nature of the threats the adventurers face. You actually did it. As described in mxyzplk’s answer, there are separate, general-purpose rules for alcohol in Arms & Equipment Guide, a 3.0e book that you can use in a D&D 3.5e game. (A leather animal mask will arrive wherever the PC is staying shortly.). Most of the entries involve simple financial loss or gain, but there are a couple of real interesting entries. New comments cannot be posted and votes cannot be cast. Hit up the General Store and bought up all the rations. A moment later, a middle aged man invites you down for breakfast. 51-52: A spectral shield hovers near you for the next minute, granting you a +2 bonus to AC and immunity to Magic Missile. Old lady Miller drank so much one night she turned into a weasel. For a drinking contest I'd up the DC to 12 +2 per drink, I assume that the contestants are " chugging" their … Most of these entries involve some question.… Attack dice (to hit rolls) are reduced by 0, 1 or 5 depending on how drunk the person is. Yes, a weasel. People seem to know you, even though you have no memory of them: 13: Wanted for crimes! Drunk (CR -1)[3pp] When humanoids and monstrous humanoids consume sufficient alcohol, their senses and ability to fight are impaired Quick Rules : –2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks. What should I do?". You wake up on the floor of your room. ), You wake up in your bed. You are 2d6 gp poorer. You wake up in jail on minor charges. Beginning at 3rd level, whenever you finish a long rest, you can magically produce an experimental elixir in an empty flask you touch. \$\begingroup\$ @JustinPanaitescu I ask because most adventures are designed to be run for a set range of players, and based on the list of classes you gave us, it looks like you have 8, but you say 5-6, so I'm not sure how many you actually have. Looks like it was amateur night. You are 1d10 gp poorer and have numerous bruises of unknown origin. You are 1d10 gp richer and cradling a trophy with a giant pie on top. Her water just broke. He and his family know you by name and no one seems to find your presence unusual. 2. You wake up in an alley. The DC for this check is included in the table below, which lists the brews you can make. D6 Place In the crew ; 1. You wake up in the main square at the feet of a bronze statue of the city’s founder. "Forgive me father for I have sinned. You are covered in clippings. Our D&D tends to get a little gonzo, so maybe some of the entries are not for you. On you is a document from a local judge stating that you have legally changed your name to the same name as one of your fellow party members. Her cauldron is upended and it looks as though much of the content has been drunk. Monastic Tradition You are wearing a large hat, fake nose, and moustache. You wake up in a temple. You are wearing a ball gown made for a noblewoman. Traits Magic Resistance: The mummy lord has advantage on saving throws against spells and other magical effects. Additionally on your turn, ... Back to Main Page → 5e Homebrew → Character Options → Subclasses. Also, your cellmate is an NPC you previously befriended. You wake up on the floor of a seedy club. It is a letter to you from a long-dead friend or relative detailing fond memories or talking about how well or poorly you are doing carrying on the family legacy. Rod, uncommon. You wake up in your bed. Strangely the 5E rules are silent on Intoxication. The owner of the tavern is an old lady. Pack Tactics: The lion has advantage on an attack roll against a creature if at least one of the lion's allies is within 5 ft. of the creature and the ally isn't incapacitated. You wake up in the private garden of a local noble’s wife. To be suitable for the brew, the plants must have been freshly picked (less than 8 hours ago). If this feature would cause you to rage more times than you are allotted according to the rages column in the barbarian table, you vomit and do not enter a rage. You wake up in the hut of a local witch. A wolverine has the other. 8: works. You wake up in bed with an NPC you previously made enemies with. You wake up in the woods 1d4 miles from where you last remember being. 3. You wake up in humble country a barn. Most wines were poured into wooden casks for transport. “Being drunk keeps me sane.” 16-25 “I keep whatever I find.” 26-30 “I try to become more like someone else I know—adopting his or her style of dress, mannerisms, and name.” 31-35 “I must bend the truth, exaggerate, or outright lie to be interesting to other people.” 36-45 The stall didn't quite have 300 sweet rolls but I bought every single one of them. You would get up, but you are tied to it with leather straps. Should you click on one of these links and then purchase an item I may be compensated a small percentage of the sale at no additional cost to you. Then, if you fail, you get drunk. It will now only tell him what is visible in the night sky relative to the location of your head. Twist and Dive: Drunken Master Monk 5E. Products that are not from Old School Role Playing, The Rod of Lordly Might in Dungeons and Dragons, The Eye of Fear and Flame in Dungeons and Dragons. Dexterity will be reduced by 0, 2 or 5 depending upon the level of severity. You wake up in a temple. In the center is a crudely drawn summoning circle ringed with the remains of black candles. Their tan or brown faces are usually adorned with broad smiles (beneath their prodigious noses), and their bright eyes shine with excitement. Google has many special features to help you find exactly what you're looking for. This table adds more of that. A slightly homely girl is asleep on the hay beside you. You wake up in the back room of an art gallery. You wake up in your bed. Subtract your Constitution modifier from this number to get the number of hours you are hungover. In holy vestments. Strangely the 5E rules are silent on Intoxication. The Way of the Drunken Master teaches its students to move with the jerky, unpredictable movements of a drunkard. d6: 1 baby, 2 taxidermied pegasus, 3 slave, 4 pet cat, 5 obviously cursed item, 6 tavern. You are at the bottom of a deep pit trap. You wake up in an alley. You are now: Roll 1d6- 1= green and slimey, 2 = 1/10 your original size, 3 = a toad, 4 = covered entirely in fur, 5 = walking around on giant chicken feet, 6 = modular (Your body parts are all easily removable but can be harmlessly snapped back into place. On the other hand, Book of Vile Darkness , which is a weirdly “3.25” book published during the development of 3.5e, claims that alcohol should work as a drug/addiction as laid out in its Chapter 3. Drunk: A raucously singing group of stumbling pirates, an angry wino looking for a brawl, or a jovial but down-on-his-luck drunk just looking for a free drink stumbles into the PCs. Should be back up now. You wake up in your bed. Looks like it was amateur night. On your bed is a freshly exhumed corpse. So people have been grumbling about 5e. You wake up on the floor of your room. A drunken master sways, tottering on unsteady feet, to present what seems like an incompetent combatant who proves frustrating to engage. In 1st Edition a persons bravery increases by 1 for slight intoxication, 2 for moderate intoxication and 4 for great intoxication. Potion of Flying: Very Rare: 5,001: 50,000: 11: 400: 10,000: 11: When drunk, a creature gains a flying speed equal to its walking speed for 1 hour. You wake up in an alley. He stops momentarily to take a swig of his ale before jumping back into the fight with renewed vigor. Potion of Flying: Very Rare: 5,001: 50,000: 11: 400: 10,000: 11: When drunk, a creature gains a flying speed equal to its walking speed for 1 hour. You are still fully clothed and unsticky. There are a number of empty vials on the floor around you. You head seems to be stuck in some kind of no-kill trap. In a coffin. Until you or another creature uses an action to push the button again, … Starting at 2nd level, your speed increases by 10 feet while you are not wearing armor or wielding a shield. Check out Jeff Rients's carousing table from 2008 - the original, which I'm pretty darn sure inspired the WotC one for 5e: http://jrients.blogspot.com/2008/12/party-like-its-999.html. You wake up in the woods 1d4 miles from where you last remember being. She owns about 5d20 cats. Services are beginning. You are that many gp poorer but you have the result of that 1d4 roll in otherwise cosmetically identical suits of armor in different colors. A calm emotions spell can suppress the effects of madness, while a lesser restoration spell can rid a character of a short-term or long-term madness.. They were all gone and eaten within a few days. You wake up in a temple. With Rowan Atkinson (commentator), Mel Smith, Griff Rhys-Jones. You wake up in the tower of a local wizard. Indefinite Madness (D&D 5th Edition) (d100) Indefinite madness table from the Fifth Edition Dungeons and Dragons SRD using the Open Gaming License. Her cauldron is upended and it looks as though much of the content has been drunk. Happened to me. One of them is using terms like ‘Brilliant’ and ‘Revolutionary’. Number 56 has so much potential for hilarity. He sways with subtle ferocity as he rips apart a nearby table and uses it as a weapon. Wine was an alcoholic beverage popular throughout the Realms. A group of local children are poking you with sticks and arguing about whether or not you’re dead. ("See that ladder against that wall and the mug in your hand? Well shucks, this looks like a good thing to start using on my PCs without telling them. It now bears a lifelike tattoo of an NPC you have befriended in the past. But all that drinking and merrymaking has a price. Occasionally, you burp multi-colored bubbles. Drunken Events Table! Dwarves were once a proud united race, but years of wars with orcs and goblins, internal conflicts, and other struggles have dispersed them across the lands. The casks were then tapped by innkeepers or other consumers. Strong = 3 levels of intoxication. Her cauldron is upended and it looks as though much of the content has been drunk. Fumbles, critical failures, epic fails; whatever you want to call them. Most of these entries involve some question.… It is used for fermenting fish. Curing Madness. Crowds have begun gathering for service. It now bears a lifelike tattoo of an NPC you have made enemies with in the past. You wake up in the woods 1d4 miles from where you last remember being. Maybe some past trauma has caused you to turn to fermented fruits and grains as a solace and way to cope, no matter how poor it may be. Players can drink Grog by using their Tankards, which they have on them at all times. The casks were then tapped by innkeepers or other consumers. 5th Edition. You wake up in your bed. When drunk, a creature’s Strength score is increased to 25 for 1 hour. More D&D 5th Edition … 61-63 Your character now owns a slave or the contract to an indentured servant. You and the statue are wearing matching outfits. You wake up in your bed. On you is a ‘Thank you’ note from an important local official, noble, or organization. 9: doesn’t work, but 1d6 pixies fall in love with you and will follow you around for a week. And a moustache. You have in your possession 1d10 pairs of ladies’ underwear of unknown origin. Someone has defecated in the offering dish. No I'm not drunk man I'm telling ya the truth. You are wearing an immaculate suit. I'm about to kill you with them. A skit from the British show "Not the Nine O'Clock News". You are dressed as a member of the local watch. Gnomes average slightly over 3 feet tall and weigh 40 to 45 pounds. You wake up in a temple. Everything else seems normal, until the life size, lifelike bust of you carved from cheese is delivered. (Ink takes 1d6 days or 2d12 washes to fade completely.). You wake up in bed with the spouse of an NPC you previously made friends with. You wake up in a crypt. 64 Your character wakes up holding a basket. You wake up on the floor of your room. Captain – you’re the leader on the ship, and your word is the law for others. Conditions alter a creature’s capabilities in a variety of ways and can arise as a result of a spell, a class feature, a monster’s attack, or other effect. The vice of alcohol holds a tight grip on your heart, as well as your liver, for some reason or another. (Ex: Town Cattle Inspector, District Cheese Quality Controller, etc. Some monasteries experimented with bottling alcoholic beverages such as wines and some merchants were known to bottle wine from casks.7 1 Notable Vintages 1.1 Red Wines 1.2 White Wines 1.3 Fortified … You wake up in the woods 1d4 miles from where you last remember being. Everything seems normal. Taverns have bards playing. Friends don’t let friends drink and delve. Pay 10gp for bail or spend 1d4 days behind bars. Morale is boosted by 5%, 10% and 15% respectively. The Dungeon Master Guide for 1st Edition talks about the effects of intoxication on pages 82-83. Oh, I know u/Upchuckerx91 had a great carousing generator on neocities - but it looks like it's down. Roll on Table 2 according to how drunk you were before taking a long rest or passing out. 4. Sandwiches called forth from Hell are rarely Kosher. Some tables are flipped over. Roll on the Death and Dismemberment Table, with Severity 1d4+4. And Taverns have bar fights. They’re also scattered around the house.) You wake up in your bed. You wake up in your bed. I want to give them the option of drinking and possibly getting drunk. Monster Size, type, alignment. So I feel utterly ashamed that I've cheated, and also the fact that I apparently can't even get a half-decent guy in bed with me. The Encounter Complications table below is system neutral and can make any encounter more memorable. A large man in leather comes to release you and shyly asks that you join him for breakfast. When a Tankard is emptied, it can be refilled at any Grog Barrel, Tavern or a Chest of a Thousand Grogs. You can hear the sound of wealthy ladies beginning to gather for croquet. Grog is the beverage of choice for all Player Pirates in Sea of Thieves. This little fat fella came into town two days ago. You wake up in an alley. Use it as an option to add a complication to an encounter. There is a quill in one hand and a small cut on the other. 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