Well, i hope my guide brought you some help in this year of December 12th 2015! Morrowind Character Creation, part I: Choosing a Race Onward to part II: Choosing a Class Onward to part III: Choosing a Birthsign TABLE OF CONTENTS DISCLAIMER/PURPOSE OF THIS GUIDE WHAT MATTERS IN THE LONG RUN THE SHORT VERSION TO BEAST, OR NOT TO BEAST (Argonians) RACES WITH INCREASED MAGICKA (aka Bretons) MAGICAL RESISTANCES RACES… Morrowind, Oblivion and Skyrim all won Game of the Year awards from multiple outlets. 10 The multiple striking does mean you will raise the skill quite fast, but if the UESP Wiki page on Short Blades can be trusted, the increase to your chance of hitting opponents is 25% lower per skill point of Short Blade compared to most other weapons. For the reasons outlined above, then, this guide suggests you should avoid the premade classes and instead create your custom class in the following way : A third consideration you may want to make is that different factions (like the Mages Guild or Imperial Legion) have different «favoured skills», and in order to rise to the top of a faction, you need very high skill in at least one of the favoured skills, plus at least some mediocre skill in 2 of the others. You will probably find/be rewarded with a number of enchanted items in your adventuring. Favoured by the following factions: House Redoran, East Empire Company. There are three ways to do this. The Morrowind Code Patch is also an essential foundation for the Tamriel Rebuilt mod, but can conflict with leveling mods like Galsiah's Character Development or … If you are extremely strong and/or don’t carry a lot of heavy armor, then Blunt weapons can do a lot of damage. If weight is your primary concern, the Tribunal expansion Dark Brotherhood armor is easy to get, extremely light and as strong as medium-armor class Orcish armor. skills at all. This means Endurance can’t start as high as with the birthsign of the Lady, so you may want to practise your Misc. Analysis and advice: Athletics lets you run and swim faster, which is obviously very convenient. (Choose whatever fits the majority of your skills). Note that you can still carry a shield, even with a two-handed weapon, to get a better armor rating; you just won’t be able to block incoming attacks. The green (dragon?-)Glass Armor, though a little heavier, still weighs only 54 lbs for a full set and is very nearly as strong as the top-end Medium armors at about half the weight; it’s also quite easy to find.5 On the downside, Light Armor is generally not as highly enchantable as the heavier armor types, there are fewer super-powered magical artifacts, and you’ll need something else than your main armor skill to raise that important Endurance stat early on. The first one, Character, is the most important. Of course, Mercantile doesn’t help much when you get attacked by a nasty opponent in a quest, so it’s a doubleedged sword to keep raising this as a M/M skill, but at least you gain hit points from levelling up. However, note that you can’t sneak while levitating, and that levitation is disabled in some places – most notably Mournhold. Unlike Daedric armor, each piece of Bound Armor has a SET armor rating of 80, meaning it is not influenced by any armor skill (so although getting hit while wearing Bound armor will raise your Light Armor skill, that skill will not improve the armor rating of the Bound armor – it’s always 80). You can then – or alternatively – use Restoration or enchantments to Fortify Skill:Hand-to-Hand to finish knocking people out. VI. With a little more magicka and skill (such as Majoring in it), a «Fortify Skill» spell and a spellmaker’s service, you will be able to gain you immediate access to superhuman mastery of a number of other skills in the game as well. Weapons and armor? Morrowind Tools. Analysis and advice: Again, the skill that costs magicka to use is the more versatile one. Warhammers also they tend to do more physical damage than two-handed swords – though less, unfortunately, than two-handed axes. The Boots of Blinding Speed are essential to let you move fast in heavy or medium armor, especially while levitating, but with Major skill in Restoration, protecting yourself from Blindness shouldn’t be a problem. ( Log Out /  Play style: Since weapons often rise faster than armor, this caster variety may be able to max Endurance faster than the previous variety. (You can of course wear some sort of ordinary pauldrons and greaves to improve this slightly – perhaps Light Armor to benefit from the skill increases, or Medium to help a little bit in raising Endurance – but even with Bound armor enchantments, these pieces won’t raise your armor rating much if you don’t have skill). Essentially, it’s a question of which fighting style you prefer. Post Comment. Although weapons in Morrowind have different damage rating for chopping, slashing and thrusting, the only sensible thing, in my view, is to set «always use best attack» to ON on the options menu. Finally, Argonians have natural Water Breathing, but they’ll need Levitation enchantments to get high and dry. To preserve magicka, Marksman is the ranged attack of choice (until late levels, at least) and Security is used for opening locks; but magicka plus Majoring in Restoration gives full access to Armorer, Speechcraft, Alchemy and making enchantments. Probably the most useful ways to spend the vast amounts of mid-to-late-game money is to hire enchanters to make powerful enchanted items. A greater magnitude (%) gives a greater boost, and at 100% magnitude, you are certain to avoid detection while sneaking and stealing, lockpicking, moving in for a Critical Strike, or whatever else you are doing. 2There are ways to go beyond your maximum level. Using enchantments to open locks and disarm traps at a distance, c. Using enchantments to levitate, breathe water and use other Alteration magics. A full set of Dark Brotherhood armor – which is easy to get with the Tribunal expansion – weighs only 16 pounds (excluding shield). If this is not the way you want to play the game, consider this guide irrelevant – there’s no right or wrong way to play Morrowind, just the way that you, the player, find most enjoyable. You could also go for maximum long-run flexibility and choose both Marksmand and Destruction, but remember that dividing up your time between more skills means each of them will stay at a lower level for longer. There are two main reasons for this: Yes, you will want a way to open those locks, and maybe disarm those traps as well. This build works great for roleplaying as well. Favoured by the following factions: Blades, Imperial Cult, Tribunal Temple. Character Planner. Also, Demoralized enemies can run away, and ranged Paralysis spells take a lot of magicka and skill if you want them to last a while; plus, characters with a lot of Willpower tend to resist paralysis, especially on higher difficulty levels, so it works best in conjunction with a Drain Willpower effect from the Destruction school. (Since the Light one weighs just 9 pounds, however, it is possible to carry that one as a spare and just put it on whenever you need to talk to another Legionnaire.) AGI : 0. Your Minor skills will start at a skill level of 15 + any applicable race and specialization bonuses and take more skill uses to raise than your Major skills – well, longer than major skills at the same level, at least. This means that, with speed and practice, you can often keep your enemies at a range where you can hit them but they can’t reach you – even in somewhat close quarters, if not the most cramped ones. 7 out of 21 skill are chosen as your Major Skills. In long quests, being able to fix your gear is very important, since worn armor and weapons work very poorly. Analysis and advice: Powerful «Open» spells take a good deal of skill and magicka to cast, so this is obviously the caster’s approach to opening locked areas. VI. Therefore, what I will use to analyze the weapons in the different skill categories is the weapon’s best damage rating, as well as its weight, range, enchantment potential and whether it is one-handed (i.e., usable with the Blocking skill) or two-handed (doing more damage). SUMMONING AND MIND-CONTROLLING THINGS: CONJURATION. Analysis and advice: Like Persuading people, offering them a bribe may backfire by making them like you less instead of more – but to most people, this is just a question of the size of the bribe. Daedric armor, which is the best and heaviest unenchanted armor, is rather hard to come by; but so long as you have Tribunal, there is a way to easily get a full set of Her Hand’s Armor. Still, getting a faster increase and a +5 initial bonus to your main weapon, armor, Blocking and Athletics is nice and may help raise Strength and Endurance-based skills a little faster so you can spend a little less time raising Misc. Favoured by the following factions: House Telvanni, Imperial Cult, Tribunal Temple. Analysis and advice: Blunt weapons come in many types, but unfortunately, most of them aren’t as good as Long Blades and Axes (though there are a small number of wonderful exceptions to this rule). I quickly became a high rank in the fighters and mages guild then eventually decided to join great house telvanni. I haven’t been able to verify this, however. It does mean, however, that you can keep earning more hit points (and more Attribute improvements if these aren’t already approaching 100, the maximum basic value for Attributes apart from magical bonuses) at max level to compensate if you earned fewer hit points early on due to a low Endurance at the time. That way, combined with a Strength-based weapon skill, you can easily get +5 Strength-bonus at early level-ups – the first skill increases from 5-15 are so fast to get that you need to make sure you don’t get MORE than 10 skill increases in Strength-based skills per level. This epic, open-ended RPG allows for a wide variety of character designs and play styles. Pickpocketing, however, is likely to fail even at 100%, so again, save before trying. Again, there’s a stealth skill, a spell school and an enchantment approach to dealing with this. can be trusted, the increase to your chance of hitting opponents is 25% lower per skill point of Short Blade compared to most other weapons. For more general r… Morrowind Character Creation, Part II: How To Create A Good Custom Class Back to part I: Choosing a Race Onward to part III: Choosing a Birthsign TABLE OF CONTENTS: ASSUMPTIONS THIS GUIDE IS BASED ON HOW TO PUT TOGETHER A CLASS: THE VERY BASICS OF HOW IT WORKS THE TROUBLE WITH THE PREDEFINED CLASSES Problem… Athletics (Speed, combat), or Hand-to-Hand (Speed, stealth), or Marksman (Agility, stealth). In my view, this inferiority vanished with the advent of Tribunal’s Royal Guard armor, which is a little stronger than Glass, and the yet stronger Gold Armor helmet, pauldrons and female cuirass6 added by the official LeFemmArmor plugin.7 This also means that, contrary to the USPWiki’s page on Medium armor, there is actually a very wide variety of Medium armor available. So you have made a character and proceeded into the Census Building, GREAT. Medium Armor should give him some Endurance, though likely he won’t be quite as sturdy as the above type; fortunately the armor will be stronger, but this will also slow him down, especially if he’s an Argonian and can’t use the (in)famous Boots. Of course, once you’ve been playing for a while, the actual level of your skills will depend on which ones you have actually used a lot and which ones you haven’t; you may find that Minor skills you use very often will catch up with Major skills that you use more rarely. This Elder Scrolls Online character creation guide will help make your journey in Tamriel as smooth and entertaining as possible. 3. Also, you should know that, contrary to what the UESP Wiki page on Daedric armor would have you think, Bound armor is NOT a weightless, Light Armor skill version of the best armor in the game, complete with enchantments to fortify attributes and armor skills. With the Light Armor skill, this armor yields about 5 times higher armor rating than the Unarmed skill would do at the same level. I.b.4.Blunt weapons (warhammers, staves and maces/clubs). (If you are seen doing this, you will likely get a small fine – just a few gold pieces, so don’t worry.) Favoured by the following factions: Fighters Guild, Imperial Legion. Onward to part III: Choosing a Birthsign, HOW TO PUT TOGETHER A CLASS: THE VERY BASICS OF HOW IT WORKS, SO WHAT ATTRIBUTES SHOULD I FOCUS ON RAISING? This will cost time and money, but that said, this works too. A complex system of attributes, birthsigns, skills, preferences, and other statistics, the creation of a character sets the tone of the game and restricts a player's ability to effectively participate in certain aspects of the game until the level of related skills increases. Like I said its been a long time). Name: Link to Generate A Name. 1 Well, you can of course increase just a lot of Misc. Character creation in The Elder Scrolls III: Morrowind begins with 10 playable races, 13 birthsigns, and 21 pre-defined classes. Killing Calmed enemies is so sneaky it verges on cheating (it exploits a magnitude bug with the Calm effect) but be warned that doing this may have serious legal repercussions in settled areas. II. Though no quests that I know of require you to teleport, this is a must-have in my opinion. The latter is a source of worry to spellcasters – you’ll have to learn, possibly by trial and error, when to use spells and when to take out your melee weapon instead. IV.3.Using enchantments to open locks and disarm traps at a distance. Also available, but less good in my opinion, are Blunt weapons, Short Blades and Hand-to-Hand. Of course, Medium Armor still weighs a good deal more than Light, and it should be noted that there is no master trainer in the skill, so you’ll have to increase those last slow levels by actual fighting – but hey, that’s what the armor is for, isn’t it? Although it does nothing to me but bring appreciation, i still thank you! To put it simply, and to outline some basic steps, what you can expect to do with this guide is the following: 1) Create a Backstory. You could also use Damage Fatigue for Hand-to-Hand-type quests; this means you could swap to Mysticism instead of Hand-to-Hand to avoid the hassle of making the teleport enchantments (the Destruction school’s Damage Farigue spells cost less Magicka than Mysticism’s Absorb Fatigue). Character Creation Guide (Xbox) Feb 26, 2005. This is perhaps not very realistic, since they should be able to hear and see their friend rushing ahead to fight you, but it works. Mysticism (Willpower, magic), or Mercantile (Personality, stealth). Nevertheless, so long as there are no doors or other things you need to activate, this spell is great for getting past enemies you don’t want to fight, since it’s easy to cast and you don’t have to be in sneak mode for it to work – in fact, you should rather be running in order to get far away from your foes before the effect wears off. The massive mod seeks to recreate all of Morrowind in Skyrim's engine while updating voices, music, textures, etc. Analysis and advice: Obviously, this is the spellcaster’s approach to ranged damage. Note that, unlike in Oblivion, there are no spellcasting penalties for wearing any kind of armor in Morrowind, so the only drawback to wearing armor is the same as with anything else your character is carrying around while adventuring, such as weapons, potions and loot: It weighs you down and encumbers you. Morrowind Character Creation, Part II:  How To Create A Good Custom Class, Back to part I: Choosing a Race Be aware that normal jumping may raise your Acrobatics more slowly with Slowfall active, however. (Light Armor is a must in that sense). Change ). But you would probably expect tough melee fighters to improve Endurance quickly, so they have lots of hit points, right? In specific, there is a single cave at the very north of Morrowind that, if raided when you start your game, will make the rest of your game a cake-walk (because you'll get so much money from it). If you can be bothered to give a little more thought to Attribute raising than that, it bears noting that some Attributes may be important if they affect your play style, whereas others are important to everyone. Once you start improving, however, you will soon find that the weapon and armor you actually use a lot – and you can only use one weapon at a time, after all – will gain an edge, while the other skills start falling behind. skills and no Major/Minors, but this is likly to be frustrating since Misc. This is very demanding on both skill and magicka, however, especially for high-level beings, and it may even be hard to fit very powerful command enchantments easily in enchantable objects. Also, since Block is the only Misc. Favoured by the following factions: Fighters Guild, House Redoran, Imperial Legion. This was the very first video in my Morrowind guide series of videos. This work is licensed under an MIT License. Morrowind Character Guide Series: The Nightblade Foreword For those who watch my let's plays and livestreams, you'll know that we're all about role-playing and not at all about min-maxing. Even stranger is the fact that when you hit a certain level of skill in Mercantile (about 70, according to the UESPWiki page), you will get better prices from merchants that dislike you. 1. Favoured by the following factions: Mages Guild, House Telvanni. Is there anyway to pick which one to play? He is easily the best/most fun character i have ever made in my many years of Morrowind. The part where you need to make people like you enough to divulge important to you is something you encounter very commonly in quests. V.c. This series is not about the ultimate [insert class] build, let's face it, sooner or later your character will be a god-killer whether you min-max or not. Race: Dark Elf (or Redguard, Nord or Wood Elf), Birthsign: The Lady, or the Lover, or the Warrior. For other uses, see Character Creation. Many people spend hours reviewing information from websites, guides and the game itself, in order to research for their next Morrowind character. To «Mark» a spot and «Recall» (teleport) to it, you may need some more practice, though. The only reason to have several weapon skills is if you want your weapons to raise different stats, or if it’s your first character and you want to try several types. Character Planner. This Elder Scrolls Online character creation guide will help make your journey in Tamriel as smooth and entertaining as possible. The truly economy-breaking effect, however, is that with less skill than that – 40-50 may be enough – you can use haggling to buy stuff from a merchant and then sell the same stuff back to them at a higher price than you paid. Also, in order to get as much as possible out of the time you spend playing, I am assuming you will want to be able gain levels and power from your efforts in those other areas as well. However, she will likely not raise Strength as fast either, since she will have to rely almost purely on her Misc. Dao Jones: 64.4 kb: 1.1: ... Morrowind using our cheats submission form and we'll post it up in a cheats page for this title! The «Reflect» and «Spell absorption» effects are, frankly, too magicka expensive to really bother with. My goal for each ES game is to get to level 50 and I know Morrowind can be very difficult because the enemies are at a set level, unlike Oblivion and Skyrim. Morrowind Character Generator. So I just got Morrowind for the PC. As a third option, you could keep Block as a Misc. Maces and clubs are the one-handed blunt weapon variety, i.e the ones you can use while blocking with a shield; but most of these are inferior to one-handed swords in just about every way. Favoured by the following factions: House Hlaalu, Morag Tong, Thieves Guild. This build is extremely versatile. Of course you can just stop picking up those cumbersome valuables in the first place, but honestly, that takes part of the fun out of dungeon crawling in my opinion. There are «Frenzy» spells for making people attack and «Charm» spells for making them like you, though the latter are expensive both in terms of magicka and gold. There are lots and lots of good long blades to be found in the game, including a number of truly amazing top-end ones. Each Class has unique styles of play. This usually lets you choose a spell type that your foe doesn’t Resist. IX.a.How big an issue is money in the game anyway? Later editions of the game work this way. A character in Morrowind. Some price balancing would have been nice here. Favoured by the following factions: None (except Quarra Clan vampires). As could be expected, money can be a constraint very early on, while you’re assembling your basic spells and gear and would maybe like to train up to a decent level fast. Analysis and advice: Acrobatics lets you jump higher, climb steeper slopes and take higher falls without losing as much health. This might appeal to enchanters, but be warned that tracking down this one variety can be a little hard, and the other staves don’t match up at all; also, its physical damage is still a meager 3-16. There's a lot of character permutations that can be made in Morrowind, and a lot of different types of stats [Derived Attributes, Attributes, Skills, Birthsign, Race]. Analysis and advice: There are two spell effects in this school that lets you hide. Getting and using enchantments for Mark, Recall, Intervention and Soul Trap. Also, Destruction has a number of disabling spell effects such as Damage/Drain Attribute – reducing your foes’ Speed will make it much easier for you to stay out of their range, whereas reducing their Strength to zero will cause them to become immobilized (because they are over-encumbered by their gear). Create, plan, generate, share and develop your a custom character profile and class using the Morrowind Character Profile Creator! 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