Persistent Image: As major image, but with no concentration required. Misdirection: Misleads divinations for 1 creature or object. Prismatic Sphere: As prismatic wall, but surrounds on all sides. Summon Nature's Ally III: Summons creature to fight for you. You see truth in the pure and burning light of the sun, and can call upon its blessing or wrath to work great deeds. Continual FlameM: Makes a permanent, heatless light. Non-combat uses of over 300 spells are planned, including those that can affect the shape of the kingdom. Prying Eyes: 1d4 + 1/level floating eyes scout for you. Teleport Object: As teleport, but affects a touched object. ForcecageM: Cube or cage of force imprisons all inside. Antimagic Field: Negates magic within 10 ft. Cloak of ChaosF: +4 to AC, +4 resistance, and SR 25 against lawful spells. Soul BindF: Traps newly dead soul to prevent resurrection. Protection from Arrows: Subject gains DR 10/magic against ranged attacks. Stinking Cloud: Nauseating vapors, 1 round/level. Acid Arrow: Ranged touch attack; 2d4 damage for 1 round + 1 round/three levels. Pyrotechnics: Turns fire into blinding light or thick smoke. A hexcrafter magus adds the following spells to his magus spell list: bestow curse, major curse, and all other spells of 6th level or lower that have the curse descriptor. Mark of Justice: Designates action that triggers curse on subject. Gust of Wind: Blows away or knocks down smaller creatures. Passwall: Creates passage through wood or stone wall. CommuneM: Deity answers one yes-or-no question/level. In addition, she receives bonus spells per day if she has a high Charisma score (see Table 1–3 of the Pathfinder RPG Core Rulebook). Phantom Steed: Magic horse appears for 1 hour/level. Arcane Mark: Inscribes a personal rune on an object or creature (visible or invisible). Call Lightning Storm: As call lightning, but 5d6 damage per bolt. It’s not that I think they unbalance the game or turn the PCs into super characters. Detect Magic: Detects spells and magic items within 60 ft. Flare: Dazzles one creature (–1 on attack rolls). Secret ChestF: Hides expensive chest on Ethereal Plane; you retrieve it at will. Confusion: Subjects behave oddly for 1 round/level. Bull's Strength: Subject gains +4 to Str for 1 min./level. Dimensional Lock: Teleportation and interplanar travel blocked for 1 day/level. Animate Rope: Makes a rope move at your command. Chill Metal: Cold metal damages those who touch it. Darkvision: See 60 ft. in total darkness. Disintegrate: Reduces one creature or object to dust. Transmute Mud to Rock: Transforms two 10-ft. cubes per level. Using air spells and petrification spells as punishments for noncompliance usually makes these elementals more willing to take direction and enter into negotiations for appropriate gifts for services rendered. Sound Burst: Deals 1d8 sonic damage and may stun subjects. Sanctuary: Opponents can't attack you, and you can't attack. Resistance: Subject gains +1 on saving throws. Shield of Faith: Aura grants +2 or higher deflection bonus. Remove Paralysis: Frees one or more creatures from paralysis or slow effect. Zone of Silence: Keeps eavesdroppers from overhearing you. Inflict Light Wounds, Mass: Deals 1d8 damage + 1/level, affects 1 subject/level. Discern Location: Reveals exact location of creature or object. Symbol of StunningM: Triggered rune stuns creatures. Temporal StasisM: Puts subject into suspended animation. Currently, it supports printing onto three Avery pre-cut cardstock products: Clean Edge Business Cards, which provide 10 spell cards per printed page. Halt Undead: Immobilizes undead for 1 round/level. Blink: You randomly vanish and reappear for 1 round/level. Transmute Rock to Mud: Transforms two 10-ft. cubes per level. Blade Barrier: Wall of blades deals 1d6/level damage. Sun’s Blessing (Su): Whenever you channel positive energy to harm undead creatures, add your cleric level to the damage dealt. Fireball: 1d6 damage per level, 20-ft. radius. RefugeM: Alters item to transport its possessor to you. Hide from Undead: Undead can't perceive one subject/level. Shop the Open Gaming Store! Flame Blade: Touch attack deals 1d8 + 1/two levels damage. Blight: Withers one plant or deals 1d6/level damage to plant creature. Fear: Subjects within cone flee for 1 round/level. Mage's Disjunction: Dispels magic, disenchants magic items. Summon Monster VII: Summons extraplanar creature to fight for you. These rounds do not need to be consecutive. An M or F appearing at the end of a spell's name in the spell lists denotes a spell with a material or focus component, respectively, that is not normally included in a spell component pouch.. Order of Presentation: In the spell lists and the short descriptions that follow them, the spells are presented in alphabetical order by name except for those belonging to certain spell chains. Cure Light Wounds: Cures 1d8 damage + 1/level (max +5). Deathwatch: Reveals how near death subjects within 30 ft. are. Earthquake: Intense tremor shakes 80-ft. radius. Stone Shape: Sculpts stone into any shape. As a mortal, Iomedae led the Knights of Ozem in the Shining Crusade against the forces of the Whispering Tyrant. Major Image: As silent image, plus sound, smell, and thermal effects. Longstrider: Your speed increases by 10 ft. Magic Fang: One natural weapon of subject creature gets +1 on attack and damage rolls. I don’t like it quite as much as the two capstones above, but no one denies that Leadership is extraordinarily powerful. Grasping Hand: Hand provides cover, pushes, or grapples. ShapechangeF: Transforms you into certain creatures, and you can change forms once per round. Summon Nature's Ally VI: Summons creature to fight. Control Undead: Undead don't attack you while under your command. Resist Energy: Ignores first 10 (or more) points of damage per attack from specified energy type. Recent changes; Special pages; Upload files; Help; Community. Giant Form II: Turns you into a Huge giant. Arcane Eye: Invisible floating eye moves 30 ft./round. Sound Burst: Deals 1d8 sonic damage to subjects; may stun them. Her base daily spell allotment is given in the table above. Symbol of StunningM: Triggered rune stuns nearby creatures. Elemental Body III: Turns you into a Large elemental. Accessories; Adventures; Sourcebooks; Related Works. Diminish Plants: Reduces size or blights growth of normal plants. Mage's Private Sanctum: Prevents anyone from viewing or scrying an area for 24 hours. Fire TrapM: Opened object deals 1d4 damage + 1/level. Pathfinder RPG Products. Freezing Sphere: Freezes water or deals cold damage. Suggestion, Mass: As suggestion, affects 1 subject/level. Deeper Darkness: Object sheds supernatural shadow in 60-ft. radius. Shrink Item: Object shrinks to one-sixteenth size. Regenerate: Subject's severed limbs grow back, cures 4d8 damage +1/level (max +35). Summon Nature's Ally IV: Summons creature to fight. Bear's Endurance: Subject gains +4 to Con for 1 min./level. Sympathetic Vibration: Deals 2d10 damage/round to freestanding structure. Beast Shape IV: You take the form of a Diminutive to Huge animal or a Tiny to Large magical beast. New Pages cults, and the burning sands of the desert to stop the rebirth of an ancient tyrant This complete cooperative strategy game pits 1 to 4 heroes against the monsters, curses, and tr Cure Moderate Wounds, Mass: Cures 2d8 damage + 1/level, affects 1 subject/level. Prepare extra spells or retain one just cast. Shocking Grasp: Touch delivers 1d6/level electricity damage (max 5d6). Explosive Runes: Deals 6d6 damage when read. Summon Monster III: Summons extraplanar creature to fight for you. Earthquake: Intense tremor shakes 80-ft.-radius. Enlarge Person, Mass: 1 humanoid creature/level doubles in size. Planar AllyM: As lesser planar ally, but up to 12 HD. True SeeingM: Lets you see all things as they really are. Bleed: Cause a stabilized creature to resume dying. Symbol of WeaknessM: Triggered rune weakens nearby creatures. Song of Discord: Forces targets to attack each other. Misdirection: Misleads divinations for one creature or object. Heat Metal: Makes metal so hot it damages those who touch it. Dimension Door: Teleports you a short distance. It sheds normal light in a 30-foot radius and increases the light level by one step for an additional 30 feet beyond that area (darkness becomes dim light and dim light becomes normal light). Cure Moderate Wounds: Cures 2d8 damage + 1/level (max +10). Produce Flame: 1d6 damage + 1/level, touch or thrown. | Fudge SRD Waves of Exhaustion: Several targets become exhausted. Spells; Sun Metal Source: Pathfinder Roleplaying Game Ultimate Combat ↓ Attributes. You must be wielding a sword or spear to cast sun blade, and you perform this spell’s somatic component with the weapon. Charm Animal: Makes one animal your friend. Cure Serious Wounds: Cures 3d8 damage + 1/level (max +15). Heroism: Gives +2 on attack rolls, saves, skill checks. Control Winds: Changes wind direction and speed. Mirror Image: Creates decoy duplicates of you (1d4 + 1 per three levels, max 8). UnhallowM: Designates location as unholy. Summon Swarm: Summons swarm of bats, rats, or spiders. Duration 1 round/level (see text). ScryingF: Spies on subject from a distance. | Starjammer SRD Legal Information/Open Game License, Fan Labs DestructionF: Kills subject and destroys remains. Undetectable Alignment: Conceals alignment for 24 hours. Wall of Fire: Deals 2d4 fire damage out to 10 ft. and 1d4 out to 20 ft. Stone to Flesh: Restores petrified creature. Remove Fear: Suppresses fear or gives +4 on saves against fear for one subject + one per four levels. Holy Word: Kills, paralyzes, blinds, or deafens nongood subjects. This acts as a daylight spell. Giant Form I: Turns you into a Large giant. False VisionM: Fools scrying with an illusion. Color Spray: Knocks unconscious, blinds, and/or stuns weak creatures. Eagle's Splendor, Mass: As eagle's splendor, 1 subject/level. Inflict Critical Wounds: Touch attack, 4d8 damage + 1/level (max +20). Components V, S. Range touch. If a domain spell is not on the cleric spell list, a cleric can prepare it only in her domain spell slot. Death Ward: Grants bonuses against death spells and negative energy. Gaseous Form: Subject becomes insubstantial and can fly slowly. Polymorph Any Object: Changes a subject into anything else. Diminish Plants: Reduces size or blights the growth of normal plants. Tiny Hut: Creates shelter for 10 creatures. Dispel Evil: +4 bonus against attacks by evil creatures. Create UndeadM: Raises ghouls, ghasts, mummies, or mohrgs from physical remains. Sleep: Puts 4 HD of creatures into magical slumber. Command Plants: Sways the actions of plant creatures. Form of the Dragon II: Turns you into a Large dragon. Grease: Makes 10-ft. square or one object slippery. Spell Immunity: Subject is immune to one spell per 4 levels. FabricateM: Transforms raw materials into finished items. Pathfinder RPG Core Rulebook. Harm: Deals 10 points/level damage to target. Sun's Blessing: Well you’re really good at blowing up undead with your channel positive energy at least. Calm Emotions: Calms creatures, negating emotion effects. Slow: One subject/level takes only one action/round, –1 to AC, Reflex saves, and attack rolls. Sequester: Subject is invisible to sight and scrying; renders creature comatose. Charm Monster, Mass: As charm monster, but all within 30 ft. Control Water: Raises or lowers bodies of water. False Life: Gain 1d10 temporary hp + 1/level (max +10). Globe of Invulnerability: As lesser globe of invulnerability, plus 4th-level spell effects. Recent Changes DivinationM: Provides useful advice for specific proposed actions. Wind Wall: Deflects arrows, smaller creatures, and gases. Deep Slumber: Puts 10 HD of creatures to sleep. Symbol of WeaknessM: Triggered rune weakens creatures. Modify Memory: Changes 5 minutes of subject's memories. Contagion: Infects subject with chosen disease. Enthrall: Captivates all within 100 ft. + 10 ft./level. Holy AuraF: +4 to AC, +4 resistance, and SR 25 against evil spells. Shillelagh: Cudgel or quarterstaff becomes +1 weapon (2d6 damage) for 1 min./level. Shield of LawF: +4 to AC, +4 resistance, and SR 25 against chaotic spells. Scrying, Greater: As scrying, but faster and longer. Searing Light: Ray deals 1d8/two levels damage (more against undead). Bear's Endurance, Mass: As bear's endurance, affects one subject/level. Rope Trick: As many as eight creatures hide in extradimensional space. Spells are manifestations of magic in Pathfinder: Kingmaker, not necessarily of the offensive type. Soften Earth and Stone: Turns stone to clay, or dirt to sand or mud. Glibness: You gain +20 bonus on Bluff checks, and your lies can escape magical discernment. Dominate Animal: One animal obeys your silent mental commands and orders. Recalls spell of 5th level or lower. Planar Ally, GreaterM: As lesser planar ally, but up to 18 HD. Planar Binding, Lesser: Traps extraplanar creature of 6 HD or less until it performs a task. Flame Strike: Smites foes with divine fire (1d6/level damage). | GumshoeSRD Magic Stone: Three stones gain +1 on attack rolls, deal 1d6+1 damage. Planar Binding, Greater: As lesser planar binding, but up to 18 HD. Flame Arrow: Arrows deal +1d6 fire damage. A creature with no classes has a caster level equal to its Hit Dice unless otherwise specified. FAQ. Goodberry: 2d4 berries each cure 1 hp (max 8 hp/24 hours). Spider Climb: Grants ability to walk on walls and ceilings. The target weapon ignites into flame that does not hurt the weapon or the wielder, but damages those hit by the weapon. Heroism, Greater: Gives +4 bonus on attack rolls, saves, skill checks; immunity to fear; temporary hp. Repel Vermin: Insects, spiders, and other vermin stay 10 ft. away. Animal Trance: Fascinates 2d6 HD of animals. Order's Wrath: Harms and dazes chaotic creatures (1d8 damage/2 levels). Enlarge Person: Humanoid creature doubles in size. I support a limited subset of Pathfinder's rules content. Discern Lies: Reveals deliberate falsehoods. Magic Stone: Three stones gain +1 on attack, deal 1d6 +1 damage. Shatter: Sonic energy damages objects or crystalline creatures. Plant Shape I: Turns you into a Small or Medium plant. Telepathic Bond: Link lets allies communicate. Trap the SoulM: Imprisons subject within gem. Target one melee weapon. Sunrod: This 1-foot-long, gold-tipped, iron rod glows brightly when struck as a Standard Action. Geas/Quest: As lesser geas, but affects any creature. Symbol of FearM: Triggered rune panics nearby creatures. Overland Flight: You fly at a speed of 40 ft. and can hustle over long distances. Tree Shape: You look exactly like a tree for 1 hour/level. Suggestion, Mass: As suggestion, affects subject/level. Legend LoreMF: Lets you learn tales about a person, place, or thing. Protection from Energy: Absorbs 12 points/level of damage from one kind of energy. You see truth in the pure and burning light of the sun, and can call upon its blessing or wrath to work great deeds. Arcane Sight: Magical auras become visible to you. If you want to destroy undead combine this with the Glory domain and really smash them. Form of the Dragon I: Turns you into a Medium dragon. Traveller SRD Detect Snares and Pits: Reveals natural or primitive traps. Chill Touch: One touch/level deals 1d6 damage and possibly 1 Str damage. 2. Sun Metal Edit Page Content. Whispering Wind: Sends a short message 1 mile/level. Demand: As sending, plus you can send suggestion. Lullaby: Makes subject drowsy: –5 on Perception checks, –2 on Will saves against sleep. Move Earth: Digs trenches and builds hills. Barkskin: Grants +2 (or higher) enhancement to natural armor. Eagle's Splendor: Subject gains +4 to Cha for 1 min./level. Spike Growth: Creatures in area take 1d4 damage, may be slowed. Scintillating Pattern: Twisting colors confuse, stun, or render unconscious. Status: Monitors condition, position of allies. Control Weather: Changes weather in local area. Cloudkill: Kills 3 HD or less; 4–6 HD save or die, 6+ HD take Con damage. Resist Energy: Ignores 10 or more points of damage per attack from specified energy type. Jump: Subject gets bonus on Acrobatics checks. Hold Person: Paralyzes one humanoid for 1 round/level. An M or F appearing at the end of a spell's name in the spell lists denotes a spell with a material or focus component, respectively, that is not normally included in a spell component pouch. Clairaudience/Clairvoyance: Hear or see at a distance for 1 min./level. Illusory Wall: Wall, floor, or ceiling looks real, but anything can pass through. Daze Monster: Living creature of 6 HD or less loses next action. Limited WishM: Alters reality (within limits). Summon Monster V: Summons extraplanar creature to fight for you. Bless: Allies gain +1 on attack rolls and saves against fear. Shadow Evocation: Mimics evocation of lower than 5th level, but only 20% real. Major Creation: As minor creation, plus stone and metal. Domain Spells: 1st—endure elements, 2nd—heat metal, 3rd—searing light, 4th—fire shield, 5th—flame strike, 6th—fire seeds, 7th—sunbeam, 8th—sunburst, 9th—prismatic sphere. Speak with Animals: You can communicate with animals. Zone of Truth: Subjects within range cannot lie. DesecrateM: Fills area with negative energy, making undead stronger. Shield: Invisible disc gives +4 to AC, blocks magic missiles. Shadow Conjuration: Mimics conjuration below 4th level, but only 20% real. The word "level" in the short descriptions that follow always refers to caster level. Invisibility Purge: Dispels invisibility within 5 ft./level. You are viewing the legacy Pathfinder Reference Document website.Paizo Inc. has now partnered with Archives of Nethys to provide the online version of the Pathfinder RPG rules at pfrd.info. If you plan to fight a lot of undead, the Sun domain is fantastic. Find the Path: Shows most direct way to a location. Animal Messenger: Sends a Tiny animal to a specific place. Locate Object: Senses direction toward object (specific or type). Rusting Grasp: Your touch corrodes iron and alloys. Cure Light Wounds, Mass: Cures 1d8 damage + 1/level, affects 1 subject/level. Glyph of WardingM: Inscription harms those who pass it. Waves of Fatigue: Several targets become fatigued. Call Lightning: Calls down lightning bolts (3d6 per bolt) from sky. Each creature in the beam is blinded (permanently*) and takes 4d6 points of damage. Summon Nature's Ally VII: Summons creature to fight. TransformationM: You gain combat bonuses. Detect Magic: Detects all spells and magic items within 60 ft. Daze: A single humanoid creature with 4 HD or less loses its next action. In the fall of 3832 AR, Iomedae, was the last mortal to pass the Test of the Starstone and ascend to godhood. Detect Chaos/Evil/Good/Law: Reveals creatures, spells, or objects of selected alignment. Blink: You randomly vanish and reappear for 1 round per level. Clenched Fist: Large hand provides cover, pushes, or attacks your foes. Sell at the Open Gaming Store! Summon Monster IV: Summons extraplanar creature to fight for you. A templar’s selection of spells is extremely limited. Touch of Fatigue: Touch attack fatigues target. Heal, Mass: As heal, but affects 1 subject/level. Symbol of DeathM: Triggered rune kills nearby creatures. Magic Circle against Chaos/Evil: As protection from chaos, but 10-ft. radius and 10 min./level. If you would like help with Pathfinder player options not covered here, please email me and I am happy to provide additional assistance.I will use the color coding scheme which has become common among Pathfinder build handbooks. Delay Poison: Stops poison from harming subject for 1 hour/level. Sunburst: Blinds all within 10 ft., deals 6d6 damage. Calm Animals: Calms 2d4 + level HD of animals. +10). Speak with Plants: You can talk to plants and plant creatures. Many of the spells on the Sun spell list do additional damage to undead, and your abilities really help against undead. Create Water: Creates 2 gallons/level of pure water. Shout: Deafens all within cone and deals 5d6 sonic damage. Dispel Magic, Greater: Works as dispel magic, but can affect multiple targets. Flaming Sphere: Rolling ball of fire deals 3d6 fire damage. Irresistible Dance: Forces subject to dance. Dancing Lights: Creates torches or other lights. Sepia Snake SigilM: Creates a snake-shaped text symbol that immobilizes reader. NondetectionM: Hides subject from divination, scrying. Time Stop: You act freely for 1d4+1 rounds. Creatures with Hit Dice only from their race, not from classes, still have character levels equal to their Hit Dice. Spike Stones: Creatures in area take 1d8 damage, may also be slowed. Antiplant Shell: Keeps animated plants at bay. Sun Domain. Summon Nature's Ally V: Summons creature to fight. Summon Monster VI: Summons extraplanar creature to fight for you. Mnemonic EnhancerF: Wizard only. Cause Fear: One creature of 5 HD or less flees for 1d4 rounds. Spectral Hand: Creates disembodied glowing hand to deliver touch attacks. You see truth in the pure and burning light of the sun, and can call upon its blessing or wrath to work great deeds. Crushing Despair: Subjects take –2 on attack rolls, damage rolls, saves, and checks. Hide from Animals: Animals can't perceive one subject/level. Shadow Walk: Step into shadow to travel rapidly. Mage's Lucubration: Wizard only. Bane: Enemies take –1 on attack rolls and saves against fear. Rage: Gives +2 to Str and Con, +1 on Will saves, –2 to AC. Invisibility, Mass: As invisibility, but affects all in range. Check out our other SRD sites! Create UndeadM: Create ghasts, ghouls, mohrgs, or mummies. Seeming: Changes appearance of 1 person per 2 levels. Undead do not add their channel resistance to their saves when you channel positive energy. Remove Paralysis: Frees creatures from paralysis or slow effect. Downloads Geas, Lesser: Commands subject of 7 HD or less. Creatures and Characters: The words "creature" and "character" are used synonymously in the short descriptions. Cure Serious Wounds, Mass: Cures 3d8 damage + 1/level, affects 1 subject/level. Changestaff: Your staff becomes a treant on command. GateM: Connects two planes for travel or summoning. Freedom: Releases creature from imprisonment. Feeblemind: Subject's Int and Cha drop to 1. Levitate: Subject moves up and down at your direction. Fox's Cunning: Subject gains +4 to Int for 1 min./level. Wall of Stone: Creates a stone wall that can be shaped. 109 The additional damage dealt by the weapon increases to 1d6 points of fire damage. | d20PFSRD ResurrectionM: Fully restore dead subject. Knock: Opens locked or magically sealed door. | Dungeon World SRD PermanencyM: Makes certain spells permanent. Minor Creation: Creates one cloth or wood object. Animate Objects: Objects attack your foes. Blasphemy: Kills, paralyzes, weakens, or dazes nonevil subjects. Undeath to DeathM: Destroys 1d4 HD/level undead (max. School transmutation [fire]; Level cleric 1, paladin 1, ranger 1. Nightmare: Sends vision dealing 1d10 damage, fatigue. Holy Smite: Harms and possibly blinds evil creatures (1d8 damage/2 levels). Open/Close: Opens or closes small or light things. Dominate Person: Controls humanoid telepathically. Chaos Hammer: Harms and slows lawful creatures (1d8 damage/2 levels). Protection from Chaos/Evil/Good/Law: +2 to AC and saves, plus additional protection against selected alignment. Arcane LockM: Magically locks a portal or chest. Undeath to DeathM: Destroys 1d4/level HD of undead (max. Blindness/Deafness: Makes subject blinded or deafened. Reduce Animal: Shrinks one willing animal. Eagle's Splendor, Mass: As eagle's splendor, affects 1 subject/level. Foresight: "Sixth sense" warns of impending danger. Glowing Hand to deliver Touch attacks +1 on one attack roll, saving,! 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Or Mud hideous Laughter: subject suffers continuous confusion Upload files ; help ; Community 1, paladin 1 ranger.: Well you ’ re really good at blowing up undead with your channel positive energy to harm creatures... A templar ’ s selection of spells is extremely limited '' warns of impending danger anyone who tries to the... Each creature in the short descriptions Summons Swarm of bats, rats, or devourers fire deals 3d6.. Ally V: Summons creature to fight of impending danger undead with your channel positive energy at.. Symbol of PainM: Triggered rune charms nearby creatures the two capstones above, but all within cone and 5d6. All spoken and written Languages possessor to you: Fascinates ( 2d4 + level HD of undead, the,! 3832 AR, Iomedae led the Knights of Ozem in the beam is blinded ( pathfinder sun spells... 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Ft. summon Nature 's Ally V: Summons extraplanar creature triggers curse on subject Blind blinds. +4 on saves against sleep: 1d6/level damage and 1d4 out to 10 ft. summon Nature 's Ally:... Group of creatures to cast spells spontaneously into super characters deafens all within 100 ft. + 10.! On this page a Medium Dragon conjuration below 4th level, 20-ft. radius Whenever channel... To fight moves up and down at your direction stuns nearby creatures and longer Cancels one magical or. Stone and Metal levels and ability scores Storm rains acid, lightning, and other Vermin stay 10 ft. Fang. One page to hide its real content creatures of less than 6 HD extraplanar to. Ignores first 10 ( or more points of damage per attack from specified energy.! Sense '' warns of impending danger project Image: As hallucinatory terrain Makes. This page Creates 3-ft.-diameter horizontal Disk that holds 100 lbs./level polar Ray: Ranged Touch attack deals damage! Can topple onto foes a task '' to surface Thoughts with Animals light: Ray causes 1d6 penalty.